> For the complete documentation index, see [llms.txt](https://ancientsociety.gitbook.io/ancient-society-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ancientsociety.gitbook.io/ancient-society-whitepaper/gaming-economy/new-players-economy/fisherman-active.md).

# Fisherman (Active)

**Fisherman’s Hut**

The Fisherman’s Hut let the players manually fish every 30 mins and receive rewards

There are different rewards depending on progression and luck:

1. Recipes (Crafting System)
2. Common Manual Resource (Sand)
3. Rare Manual Resource (Corals)
4. Fish (XP)
5. Schematics (OG Crafting)
6. Items<br>

We will explore different types of Manual Farming to make the game as engaging as possible and giving it different layers of Gamification

Just a few examples =

* Fishing Rod (Corals / Sand / Lucky Finds)
* Pickaxe (Iron / Coal / Lucky Finds)
* Axe (Bark / Planks / Lucky Finds)
* Shovel (Clay / Salt / Lucky Finds)
