π£New Players Economy
Last updated
Last updated
We want to integrate a way to play Ancient Society with a lower investment (LT) thanks to many gaming mechanics such as the Fisherman
There are many case studies of LT games with a strong community (CryptoRaiders - Sunflower - RiseCity - CrazyMiner)
We must develop a secondary economy that will intertwine with the OG economy, letting both economies grow by interacting with each other.
The Mint for these low-investment buildings will have a high supply and flat price in ETH / MATIC
This is the basic scheme we must follow. OGs produce the resources needed by the new players that can use them to upgrade their output of Resources that are then used by the OG Economy
This trade can be done through the Marketplace. Manual Resource -> Ancien Ancien -> OG Resources
Manual Resources must be manually farmed by the players. For example, the fisherman is a building where the players can go fishing every 30 minutes for a reward.
The progression of the LT player must be perfectly built.
We want to have 2 progressions going on at the same time.
Flat Upgrade The LT player will gain a flat upgrade by buying OG Resources from the OG Economy and upgrading the Building they use for manual farming.
Higher the level of their building = More Manual Resources
Weβll avoid an oversupply of OG Resources with this, and weβll make sure the new players can progress in the game.
Chance Upgrades This progression will be tied to the crafted items or lucky finds. When farming the Manual Resources, the LT can find a Recipe that can be used to craft an item that will help them progress better.
This item will give a higher % to find lucky drops, or/and can unlock different farming Zones where the rewards the players receive are better.